Sunday, 09 December 2007
| Overall rating (weighted) |
|
7.9 |
| Musicianship |
|
8.0 |
| Composition |
|
8.0 |
| Experimentation |
|
7.0 |
| Production |
|
8.0 |
| Value |
|
9.0 |
If anyone says that 8 bit Nintendo music isn't progressive clearly hasn't listened to The Advantage. This California four piece has a goal: to cover every NES song ever. They're off to a magnificent start with their second album. This time around they've added more Konami tunes. Konami, famous for the 'Contra' series, 'Castlevania,' 'Metal Gear' and other very excellent, highly revered games, is repped very much as well as Capcom and Technos (developers of the 'Double Dragon' series).
Something this band adds to the original songs is a drummer. Namely, Hella's founding guitarist Spencer Seim. Not only is he skilled behind the kit, he knows when to show off and when to play along with bassist Carson McWhirter (new to Hella's lineup). Those talented NES composers had to work with two or three channels, tops. There was no room for a percussive element until now. This makes the already spastic, harmonized, highly varied music even better.
The songs range from fanciful and pretty ("Willow-Village," "Goonies II-Wiseman," "Wizards & Warriors" medley) to galloping, Iron Maiden-esque epics ("Batman-Stage 1," "Guardian Legend-Corridor 1," any Castlevania and Megaman theme) to dissonant, ever changing progressive mini-epics that are too smart to be labeled video game music ("Metroid-Kraid's Lair," "Contra-Story & Boss Music"). If you listen to these tracks, you'll notice just how detailed they are. There are a lot of notes hit in a short amount of time...and it all sounds good to the ear. These songs were not meant to have an ending, per se, so most of these tracks are mercifully short after the main theme is played a time or two. This keeps replayability high.
While other acts cover NES music, such as The Minibosses, The Advantage does it with a bigger emphasis on emulating the original pieces, and giving it an indie rock feel, rather than cranking up the rock-o-meter to give this stuff a meatier sound. Both bands are doing something admirable and necessary, however, and that is exposing people to video game music relics that possess far more originality and tempo changes than pretty much ALL video game music produced in the past fifteen years. It's not just good video game music; it's good music, period.
Last updated: Sunday, 09 December 2007